Class: module:Player

module:Player()

Have Player inherit from class Character. Same goes for Monster class.

Constructor

new module:Player()

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Methods

_attackFrame()

Render a single frame in the attack animation
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_attackFrameArc()

Render a single frame in the attack arc animation
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_attackFrameRect()

Render a single frame in the attack rect animation
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animateAttack()

Start the attack animation
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createSprite()

Create a sprite for player and add to the floor.
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die()

Player dies.
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remove()

Remove a player from a PIXI.container
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tint()

Tints player's sprite red.
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untint()

Untints player's sprite.
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update(viewX,, viewY)

Update the player sprite's position for all players on the floor.
Parameters:
Name Type Description
viewX, int
viewY int
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