Class: Floor

common/Floor~Floor(gameId, floorIdx)

The game map, monsters, players and items for this floor

Constructor

new Floor(gameId, floorIdx)

Parameters:
Name Type Description
gameId The game id for the current game
floorIdx The index of this floor
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Members

(static) UPDATE_INTERVAL

The interval at which we update the game state (if this is too short the server will break)
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